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[personal profile] swan_tower

I’ve been very remiss in linking to my New Worlds posts over on the Book View Cafe blog (brought to you by my lovely Patreon backers). Here’s the full lineup to date:

If that stuff looks good to you, please consider becoming a backer!

And, for a bonus: I’ve been neglecting the Dice Tales community on Imzy, but I put up a new post today ranting about how combat-oriented rules can screw over plot.

Originally published at Swan Tower. You can comment here or there.

Date: 2017-05-22 09:58 pm (UTC)
yhlee: Alto clef and whole note (middle C). (d20 (credit: bag_fu on LJ))
From: [personal profile] yhlee
This is probably not a good thing to admit, but in Pathfinder Society, if it hadn't been for the very first GM we had quizzing us on what happened during the mission (and my being able to report on the events due to habitual taking of notes), these days I wouldn't even BOTHER paying attention to whatever plot happens between required dice rolls and combats. As it stands, I continue to despairingly take notes (guessing at spellings of proper nouns all the while) because I'm terrified we'll be quizzed, not because the plots engage me.

Date: 2017-05-22 11:57 pm (UTC)
yhlee: Alto clef and whole note (middle C). (d20 (credit: bag_fu on LJ))
From: [personal profile] yhlee
I mean, it's like textbooks and teachers. Even a terrible textbook can be redeemed to some extent by a good teacher. Pathfinder by itself is not great for stories, but you could make do with it as part of a home campaign. Pathfinder when played as part of Pathfinder Society is worse--you're usually playing the adventures out of order even when there is a season arc narrative (and not all adventures belong to the arc, e.g. Halloween-themed undead adventures or whatever), especially if you joined late, and because your entire party composition can theoretically (and usually does) change from adventure to adventure, I never really have any incentive to roleplay with characters I may never meet again. I mean, in general I do know most of the Pathfinder Society players who show up at my local game store, but there's no continuity.

I'm also the world's worst roleplayer, but that's an orthogonal issue--Pathfinder Society is great if you want to get together and have a one-shot, but terrible for anything larger than that.

Date: 2017-06-24 04:49 am (UTC)
mindstalk: (Default)
From: [personal profile] mindstalk
natural disasters: My impresson of Brust's Dragaera books is that the Imperial Orb had basically been preventing them for up to 250,000 years. When the Orb went away for a while, along with the sorcery it powered... whoops.

Not a disaster, but much more prominent: the permanent overcast of the Empire, often referred to, rarely explained, but apparently the result of magical pollution over, ahem, 250,000 years... Doylistically it may serve to provide "faerie twilight" but Watsonianly, it's smog.

I've thought about throwing random weather at the PCs if I ever GMed. (I did start GMing... a desert based dungeoncrawl. Oh well.)

Date: 2017-06-24 05:05 am (UTC)
mindstalk: (Default)
From: [personal profile] mindstalk
Seasons: whoops, for things like Bujold's Five Gods...

_God Stalk_ spanned a year but I don't remember seasons featuring, though festivals did. OTOH, the later books do feature harvest and migrations. Hmm, God Stalk did have seasons affecting whether the mountain passes were open (mostly not), but I don't recall much city weather... well, there was the long drought. I guess it was there, just muted by being in a giant city.

Years: you're probably familiar with Exalted having a 455 day year or something, from its 3x5 months and 5 intercalary days. Funky seasons too, though I always thought I would go more conventional if I ever ran it.

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